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Item Gold Efficiency
How gold-efficient is each item? This calculator compares an item's total cost to the gold value of its raw stats, based on the cheapest basic items. An item at 110% is 10% more cost-effective in pure stats than its price.
Passives and actives are not counted in the gold value: an item <100% is not necessarily bad, it means you are paying for a unique effect.
Items analyzed428Patch 26.13
Avg. efficiency116.9%All items
Most efficient510.3%Spatule dorée
Avg. Legendary106.5%143 items
232 items foundPatch 26.13.1
Breakdown
Reference table: gold value per stat
Based on the cheapest basic item granting each stat. Patch 26.13.1.
Dégâts d'attaque
35g
Puissance
20g
PV
2.67g
Armure
20g
Résistance magique
20g
Vitesse d'attaque
25g
Coup critique
40g
Accélération de compétence
50g
Mana
1g
Létalité
30g
Vol de vie
53.55g
Vitesse de déplacement
12g
Vitesse de déplacement (%)
39.50g
Régénération PV base
3g
Régénération mana base
4g
Pénétration d'armure (%)
41.67g
Pénétration magique
46.67g
Pénétration magique (%)
46.15g
Efficacité soins/boucliers
50g
Dégâts en touche
21.67g
Omnivamp
39.67g
Ténacité
10.33g
Dégâts critiques
40g
What is Gold Efficiency in League of Legends?
Gold efficiency measures the ratio between an item's statistical value and its total gold cost. To compute it, the cheapest basic items are used as reference: for example, a Long Sword gives 10 AD for 350g, so each point of AD is worth 35g. An item whose stats are worth more than its price is said to be "gold efficient" (efficiency > 100%).
How to interpret Gold Efficiency?
An item at 120% efficiency means its raw stats are worth 20% more than its cost. However, an item at 85% is not necessarily bad: the remaining 15% represent the value of its unique passive or active. Void Staff, for example, has a relatively low pure efficiency, but its percentage magic penetration is extremely valuable against teams stacking MR.
Gold reference values | Season 2025/2026
The values used in this calculator are derived from the cheapest basic items in the game: Long Sword (35g/AD), Amplifying Tome (20g/AP), Ruby Crystal (2.67g/HP), Dagger (25g/%AS), Cloak of Agility (40g/%Crit), Glowing Mote (50g/Ability Haste), and many more. These values are updated automatically with every new patch.